Time Outs
Normal Time Outs
Each team is permitted two non-injury time-outs per half in games to 17 or less, and three non-injury time outs per half in games to 18 or more. Each team is permitted exactly one time-out in overtime. Overtime occurs when the score is tied at one point less than the number of points for which the game was originally scheduled.
- Time to Call: A time-out may be called by either team, after a goal and prior to the ensuing throw-off, or may be called by the player in possession of the disc during play.
- Duration: Time-outs shall not exceed 2 minutes in length.
- Signal: A player or captain calling time-out must form a "T" with his or her hands and call, "Time-out," loudly enough to permit the other players to hear the request.
- Resumption of Play: When play resumes after a time-out, the player who had possession prior to the time-out puts the disc into play. All other players may set up in any position on the field. Play shall be resumed through the use of a check, unless the time-out was called after a goal and prior to the ensuing throw-off.
- When a timekeeper is available, the 2-minute time limit for time-outs shall be enforced in the following manner:
- Between points: Each time-out between points extends the time between goals by 2 minutes. Play is restarted in the same way as a normal throw-off. However, when a time-out between points has occurred, the timekeeper gives an additional warning signal 30 seconds before the offense must be ready to receive the throw-off.
- During points: The timekeeper shall signal when thirty (30) seconds are remaining and when fifteen (15) seconds are remaining. At the end of 2 minutes all offensive players must have established stationary positions and the thrower must signal readiness. If the offense is not ready at the end of 2 minutes then the timekeeper shall signal that the time-out has expired and the marker may initiate or resume the stall count immediately. Otherwise, the defense has an additional fifteen (15) seconds to establish positions, during which time the offense must remain stationary. The timekeeper shall give a final signal when these 15 seconds have elapsed at which time the offense may begin play immediately. If both teams are ready at any time before the final signal is given then play is restarted with a check as in 404.03.A.4 and all remaining timekeeper signals are dispensed with.
Injury Time-out
An injury time-out may be called by any player, and shall not count as one of the normal time outs allotted above. An injury time-out results in a team time-out if the injured player does not leave the game unless the injury is the result of a foul.
- Disc in Play: If the disc was in the air at the time an injury occurred and a time-out is called, play continues until possession of the disc is gained by a player.
- Resumption of Play: When play resumes after an injury time-out, the player who had possession when the time-out came into effect puts the disc into play through the use of a check at the same location the disc was when play stopped. If the disc was out-of-bounds when the time-out was called, the disc is put into play at the point on the playing field proper nearest to where the disc went out-of- bounds. If the player who had possession is no longer on the field, the replacement player puts the disc into play. All other players must assume their respective positions on the field when play was stopped. Players may not set up when restarting play after an injury time-out, unless it is also a team time-out.
- Bleeding wounds: If any player has an open or bleeding wound, that player shall take an immediate injury substitution and may not rejoin the game until the wound is treated and sealed.
Player Substitution